Thursday, May 26, 2011

The power of the handy dandy addon....

If you have ever taken a moment to look over the addons on curse.com or wowinterface.com, you have probably been a touch overwhelmed by all the addons that are out there that are supposed to make playing easier in one way or another. With all the addons out there, what are some of the better addons for tanking and all around playing? How do I pick an addon?  How will I know if it's any good?  These are all valid questions, questions that I hear from guildies all the time. I have taken a my current tanking UI and will break it down as to what I use and why.  Maybe this will inform you of an addon that you have been looking for.  Maybe you don't run addons and wanna know how they work.  This should make things a bit clearer. Here is a screenshot of my current tanking UI:



click image to see a bigger view



Ok, now lets break this down in to its parts.  Below is a key.

click image to see a bigger view


1) BasicChatMod: This is a nice little addon to clear up your chat window.  It's also nice if you are lazy like I am and hate having to constantly type /o to talk in officer chat.  Once you enter a chat channel, you stay there until you enter a new one.

2) Bartender4:  This is a very nice way to organize your buttons and make things smoother and easier to organize.  Place any number of action bars anywhere on your screen.  Also allows you to move around your bags, menu bar and everything else.

3) Skada:  This is a nice alternative to Recount.  It will show you any information about the fight from dps to threat to CC broken and so on. Can be set for current fight or over all.  Since 4.1 dropped, I had nothing but trouble with recount, since I switched to Skada, I've never been happier with a meter since I used DiamondThreatMeter back in BC.

4) SexyMap: This is a nice addon that allows you to move your minimap to anywhere you wish.  It also allows you to give it a nice custom look, far nicer then the standard minimap.

5) Raven: This is a buff/debuff display addon.  You can create and move bars that show buffs, debuffs, timers and lots of other things.  Very handy in helping to keep your UI clean.

6) TitanPanel:  This is a nice little bar that sits at the top of your screen, it allows you to display brokers (addons that show things like gold, durability, latency, ect.) and make things far more organized and easier to see at a seconds notice. On TitanPanel, I currently run:
  • Currency - This will let you list right on the panel all your currencies, from gold to tokens to points.  Also lets you see what you have on other toons by just hovering over it.
  • CPU - Let you see what addons are running and how much memory each one is using. This is a great tool, if you are having lag issues suddenly, you can hover over this and see what is going on. See if an addon pulling more then it should.
  • DurabilityInfo - The name says it all, lets you know your current gear durability.
  • Volumizer - This allows you to adjust the volume for everything ingame.  No more having to go in to the sound menu and changing stuff for you.


7) TomTom: This is a simple coordinate addon.  It does have nice features such as you can place a "pin" on the map anywhere and you will get an onscreen arrow that will point you the way and how far you are away.  Arrow also works for quests that you are tracking as well as trying to find your way back to your corpse. 

8) DeadlyBossMod (DBM, not pictured): This is a must have to anyone running anything.  It gives you a nice heads up when bosses or mobs are about to do something you should really avoid/interrupt.  Also gives you timers for such things as boss enrage timers, time to next cast from boss, even battleground timers.

9) Altoholic (not shown): This addon lets you see what is on your other toons.  Now not just what they are wearing, but in their bags, bank, AH and you can also use it to look at your alts professions and even link them in chat without even logging out of your current toon. This is a very handy addon to have.

10) Addon Control Panel: This I HIGHLY recommend. This allows you to look at a list of ALL your addons, on or off.  You can turn some on and turn others off, click "reload ui" and POW! no more logging out to turn on or off addons.

11) CBH Viewer: This is what gives me the black gap at the bottom of my screen where all my stuff is.  This doe snot just give you a black area, it actually zooms the screen out, giving it a true widescreen feel to it.  this also allows you to see more and makes tanking a bit easier.


As you can see, I find that a clean UI is a huge benefit for tanking.  The more that you can see, the more control you have on a situation.  You will be less likely to be surprised by a stay mob walking around or miss that fire pillar until it hits you.

I hope these help out a bit and do you as much good as they have done for me. Remember, keep up the good work bears! We gotta show them how it's done!

Wednesday, May 25, 2011

Gemming and reforging feral tanks

One of the best things introduced in to WoW is being able to reforge your gear. Although a great tool, reforging is a bit of a tricky thing.  It fine tunes your gear, but the second that your gear changes, it becomes the first thing to change to rebalance everything. I have found through my time as a feral tank that reforging should go in the following order:


Expertise Soft-Cap > Hit > Dodge > Mastery > Crit > Haste

Now, lets make a couple of things more clear, this is the base diagram if you need EVERYTHING. Now, if you are at the expertise soft-cap and are hit capped, then you would start looking at dodge next.  Some will tell you that you need to only reforge in to dodge or some will say mastery. My experience has shown me that you will always get the best results by getting that expertise and hit up to where they should be.  Remember, if you can't hit them, you can't hold them and all the other stats seem to become meaningless. If you are not where you should be with hit or expertise, always reforge haste or crit in to the needed stat as these are the last stats you will ever need to worry about.




Gems are also a wonderful tool that Blizzard has given us.  It really can make all the difference if you add the correct gems to your gear.  Gemming should be done in the following priority:

Expertise Soft-Cap, Agility, Stamina, Mastery, Crit, Haste.

You might notice that hit is missing.  You should, as a general rule, avoid gemming for hit.  You can get this through gear, enchants or reforging. People will argue with me on this order, and I'm ok with that.  Everyone is allowed to have an opinion.  However, this order is what I have found works the best as a priority list. Remember, if you can't hit them, you can't hold them.  Secondly, you will have good amounts of stam on your gear as is, getting your dodge rating up should be the highest next priority next to hit and expertise. You won't need huge amounts of health if the mobs can't hit you.

Now the biggest discussion is always "should I got for the socket bonus?".  The answer is yes.....and no.  Let me explain, deciding on if you should go for the socket bonus is entirely based on your stats and what you really need. For example, if you are wearing:


Cuirass of Calamitous Fate
Binds when picked up
Chest Leather
1282 Armor
+120 Agility
+180 Stamina
O Yellow Socket
O Blue Socket
Socket Bonus: +12 Attack Power
Durability 165 / 165
Requires Level 80
Item Level 245
Equip: Increases your critical strike rating by 90 (1.96% @ L80).
Equip: Increases your haste rating by 90 (2.74% @ L80).


As a tank, you will most likely be able to make better use of this chest by tossing in agility and stamina gems.  You could toss in some multi stat gems to get the bonus, but to be honest the +12 attack power is just very much to make it very useful to a tank as opposed to the stats you'd get some solid color gems and forgetting about the bonus.

However, if you had:


Assassin's Chestplate
Binds when equipped
Chest Leather
1669 Armor
+321 Agility
+512 Stamina
Red Socket
Socket Bonus: +10 Agility
Durability 165 / 165
Requires Level 85
Item Level 359
Equip: Increases your hit rating by 173 (1.44% @ L85).
Equip: Increases your critical strike rating by 243 (1.36% @ L85).


You will every definitely want to put in an agility gem or expertise gem to get this bonus.  The bonus is a sizable plus in a a key tanking stat that it is worth getting.

I hope this helps out and answers some question.  If you have any questions or comments, please feel free to comment on here and I will asnwer them very quickly.


Remember bears, keep up the good work!  We have to show these other tanking classes how it's done!

Monday, May 23, 2011

So you need a good tanking weapon....

With some of the coming changes in patch 4.2, namely, the fact that Blizzard is moving druids away from using strength items.  Since these items will no longer hold any real benefit, some people may be a bit confused at to what a good weapon would be for a bear tank.

To ease this transition a little I've created a list of staffs throughout the game, jumping up 10 levels at a time, that would make the best choice for your bear.  Lets start at level 15 since that is when you get your bear form now.


At level 15:
Staff - Befouled Staff
obtain from the quest in Darkshore: A Cure in the Dark

  • Binds when picked up
  • Two-Hand Staff
  • 19 - 30 Damage Speed 3.10
  • (7.8 damage per second)
  • +1 Agility
  • +2 Stamina
  • Durability 45 / 45
  • Item Level 11
  • Sell Price: 3s 81c





At level 20:
Staff - Staff of the Green Circle
obtain from the lvl20 druid quest

  • Binds when picked up
  • Two-Hand Staff
  • 46 - 70 Damage Speed 3.30
  • (17.6 damage per second)
  • +5 Agility
  • +7 Stamina
  • Durability 75 / 75
  • Item Level 20
  • Equip: Increases your haste rating by 5 (2.17% @ L20).
  • Sell Price: 20s 93c





At level 30:
Staff - Loksey's Training Stick
Boss drop off Houndmaster Loksey in Scarlet Monastery Library

  • Binds when picked up
  • Two-Hand Staff
  • 71 - 108 Damage Speed 3.10
  • (29.0 damage per second)
  • +14 Agility
  • +7 Stamina
  • Durability 100 / 100
  • Requires Level 29
  • Item Level 34
  • Equip: Increases your critical strike rating by 5 (0.88% @ L29).





At level 40:
Staff - Chillwind Staff
Obtained from the quest in Western Plaguelands: Alas, Andorhal

  • Binds when picked up
  • Two-Hand Staff
  • 94 - 142 Damage Speed 3.30
  • (35.7 damage per second)
  • +12 Agility
  • +15 Stamina
  • Durability 100 / 100
  • Item Level 40
  • Equip: Increases your haste rating by 8 (1.39% @ L38).





At level 50:
Staff - Slavedriver's Cane
Boss drop off Ramstein the Gorger in Stratholme (servants gate/live side)

  • Binds when picked up
  • Two-Hand Staff
  • 110 - 166 Damage Speed 3.00
  • (45.9 damage per second)
  • +16 Agility
  • +16 Stamina
  • Durability 100 / 100
  • Requires Level 48
  • Item Level 53
  • Equip: Increases your hit rating by 16 (2.22% @ L48).





At level 60:
Staff - Ursol's Claw
Random chance to drop from the Reinforced Fel Iron Lockbox located at the end of Hellfire Ramparts Dungeon.

  • Binds when picked up
  • Two-Hand Staff
  • 165 - 249 Damage Speed 3.00
  • (68.9 damage per second)
  • +27 Agility
  • +52 Stamina
  • Durability 100 / 100
  • Requires Level 60
  • Item Level 85






At level 70:
Staff - Terestian's Stranglestaff
Random chance to drop off Terestian Illhoof: Karazhan (10 man BC raid)

  • Binds when picked up
  • Unique
  • Two-Hand Staff
  • 273 - 411 Damage Speed 3.00
  • (114.0 damage per second)
  • +37 Agility
  • +79 Stamina
  • Durability 120 / 120
  • Requires Level 70
  • Item Level 115
  • Equip: Increases your hit rating by 25 (1.69% @ L70).

OR...for non-raid drop weapon...


Staff - Fleshling Simulation Staff
Quest Reward from Netherstorm:  Nexus-King Salhadaar

  • Binds when picked up
  • Two-Hand Staff
  • 167 - 252 Damage Speed 2.40
  • (87.5 damage per second)
  • +27 Agility
  • +51 Stamina
  • Durability 100 / 100
  • Item Level 109
  • Equip: Increases your hit rating by 26 (1.96% @ L68).
  • Equip: Increases your expertise rating by 17 (5.13 @ L68).






At level 80:
Staff - Origin of Nightmares
Chance to drop off Grobbulus and Gluth: Naxxramas (25 man)

  • Binds when picked up
  • Two-Hand Staff
  • 391 - 587 Damage Speed 2.40
  • (203.7 damage per second)
  • 204 Armor
  • +100 Agility
  • +199 Stamina
  • Durability 120 / 120
  • Requires Level 80
  • Item Level 213

OR, for non-raid drop.....


Staff - Staff of Trickery
Chance to drop off Cyanigosa: Violet Hold (heroic)

  • Binds when picked up
  • Two-Hand Staff
  • 358 - 538 Damage Speed 2.40
  • (186.6 damage per second)
  • +89 Agility
  • +201 Stamina
  • Durability 120 / 120
  • Requires Level 80
  • Item Level 200






At level 85:
Staff - Malevolence
Chance to drop off Halfus Wyrmbreaker: The Bastion of Twilight (10man normal)

  • Binds when picked up
  • Two-Hand Staff
  • 1196 - 1796 Damage Speed 2.40
  • (623.3 damage per second)
  • +341 Agility
  • +512 Stamina
  • Durability 120 / 120
  • Requires Level 85
  • Item Level 359
  • Equip: Increases your critical strike rating by 228 (1.27% @ L85).
  • Equip: Increases your mastery rating by 228 (1.27 @ L85).

OR, for non-raid drop....


Staff - Jin'do's Verdict
Chance to drop off Jin'do The Godbreaker
  • Binds when picked up
  • Two-Hand Staff
  • 1556 - 2335 Damage Speed 3.30
  • (589.4 damage per second)
  • +323 Agility
  • +484 Stamina
  • Durability 120 / 120
  • Requires Level 85
  • Item Level 353
  • Equip: Increases your critical strike rating by 215 (1.20% @ L85).
  • Equip: Increases your mastery rating by 215 (1.20 @ L85).



Now I know what some of you are saying out there. "But I really like to use polearms.".  Well, that is all well and good, but since there are more staffs then polearms in game as a whole, it's generally best to focus on what will be over all easier to obtain.  Now this list is not the end all be all of list, there are staffs out there that are rare world drops (Braxxis' Staff of Slumber) and other items that you may come across that will work better for you.  This is simply a list of very good tanking weapons that are relatively easy to obtain and will easily get you through your next 10 levels.

Remember, keep up the good work bears!  We have to teach these other tanking classes how it's done!


If you have any questions or comments, please feel free to comment and I will respond quickly.  If you enjoy this blog, don't be afraid to become a follower.

What we can expect at this point for feral druids in patch 4.2.

Well, it would seem that so far on the PTR, Blizzard likes us.  There are not to many changes for feral druids.  In fact, it seems that most of the feral changes are going to affect cats more then bears. The official patch notes for the PTR 4.2 state:



  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Frenzied Regeneration's health bonus is now reduced by 50%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.



Look at these notes, the changes to Glyph of Berserk and Omen of Clarity are the only ones that really affect bears at all, and both of these are changes for the good. 

  •  First, I know that I'm not the only one that feels that getting an extra 5 seconds to really pound on mobs with Mangle is a good thing. Mangle does large amounts of damage and when you use Berserk, you hit 3 targets instead of 1.  How can this be a bad thing?  No way I can see, lol.
  • Second, the change to Omen of Clarity is a great one. Omen of Clarity reads:

Your damage spells and attacks have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.

If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks.

To add on to this timer is nothing short of awesome.  You now get more time to use this buff that makes your next attack cost no rage....ZERO!  I know that through my own experiences, it will in fact proc often from your auto attacks. Heck, I've had it proc just from changing in to bear form.  Come on, I get a free attack from the word go?  Thank you Blizzard, you must really like us, lol


The only changes that I am aware of that will be a change for some tanks is Blizzard making strength an undesired stat for us.  At the moment, 1 strength gives us 2 attack power.  This obviously has an advantage in threat since as you hit harder, you build more threat.  Blizzard wants us to focus more on stats like agility and get away form rolling on rings and other items that other tanking classes would use that have strength on them.  This is not a horrible thing they are doing.  Yes, some of us will be forced to make some changes in our gear, gems or enchants.  But with all the gear available in the game, and with the heads up you are getting now, you should b able to make yourself ready for the patch to hit.  The other is the changes to Frenzied Regeneration. Although this might seem like a large hit, but between glyphing in to it and the fact that it will still be a very viable resource in a pinch, I think that this will go almost completely unnoticed.



I'll keep you updated here on any ad all feral changes that come up on the PTR, until then...

Keep up the good work bears!  We gotta show those other tank classes how it's really done!

Sunday, May 22, 2011

Druid lore 101: Bears

I'm big in to WoW lore, I love it.  There is so much storyline to the game in all the different area that I'm totally amazed.  The creators do a great job of giving the game an almost real world feel to it by adding in all this back story or "history" to the game.  You get a real feeling of continuity as you play if you take time and read the quests and listen to NPCs.

With all this lore, I thought I'd jump in to a little bit of Night Elf lore.  More to the point, Druid lore and how the bear form played a huge part in Azeroth and still does today.

Druids have played a large role in the history of Azeroth.  The first druid was *Malfurion Stormrage, taught by Cerarius, who is not only thought of as the most powerful druid in Warcraft lore, but one of the most powerful beings in all of Azeroth. Over years upon years, Malfurion taught some of the Night Elves the druidic ways.  How to harness the power of nature and how to take the forms of other beings in nature.  One of these forms was the bear form.  This form was thought of as one of the strongest and resilliant amoung the creatures that roamed Kalimdor. These druids, knows as the Druid of the Claw were a large help in the War of the Ancients during the first attack of the Burning Legion which lead to the Great Sundering that spilt the world continent in to what we see today.

Years after the Great Sundering, When the world tree Nordrassil was planted and the Night Elves were given the gift of immortaility and access to the Emerald Dream in order to protect Azeroth, Malfurion and other druids locked themselves away in many different barrow dens where they would sleep for centuries, protecting the world.


This would be short lived, by Night Elf standards, as the Burning Legion would once again threaten Azeroths very exsistance.  Awaken from the long slumber, the Druids of the Claw would take their fight to the Burning Legion and to Archimonde.  After the defeat of the Legion once again, the druids decided to remain in the waking world, feeling that so much damage had been done that the natural order of things itself had been scared.   


Seeking to heal the world around them, the Night Elves teamed up with the druids of the Tauren. Together they work to restore the balance of order on Azeroth.  Working for a common goal, the Night Elf and Tauren druids consturcted a druid sanctuatry in The Moonglade. Here, Tauren and Night Elves coexist peacefully, united by their reverence for the spirit of nature. Conflict between the races in Moonglade is not tolerated by its protectors. To the druids in The Moonglade, the Alliance and the Horde are of no concern to them.  They are druids first and foremost. 

If you are in to lore, RP or just really get in to your character, be proud of your druid.  Your druids history is one full of keeping the world safe.  If you are not, then I hope you enjoyed this little tidbit of geekdom where WoW is concered.

Remember, keep up the good work bear!  We gotta show those other tanking classes how it's done!

*Althought Tauren lore would have them believe that they were infact the first druids, A blizzard post back at the start of wrath stated that "The Taurens believe they were the first, the Night Elves WERE the first of the druids." A link to this post will be placed here once I find the post again. 

Tuesday, May 17, 2011

Nice people make for a great run!

I decided to queue up for the new troll dungeons today.  I figured, it's late, I usually get pretty good groups this time of night.  As usual, as soon as I queued up, I get in to Zul Aman.  This is a fun dungeon, even back in the BC days, I loved this place.  Can give you a bit of a pain, but as long as you have a nice group, it's always fun.  It was myself (bear tank), a warlock, rogue, DK and shaman healer.  We go in and head for the first boss of the night, Akil'zon.  The gauntlet run went pretty smooth, no deaths, which is always good.  So we go up and we charge the boss, the dps down the birds that carry off party members, everyone did their job nicely.....until the storm came up.  As soon as we get the storm, we stacked up and the rogue and DK get insta-death.  No one had a clue what happened, but we killed the boss and moved on, slightly laughing it off. The warlock was kinda pushing us a bit for a timer run, which we rushed off trying to go for it.  


We start killing trash on our way to Nalorakk.  We get to the last set of trash and....I took one step too close.  Oh crap!  No time to CC so we try to burn them all with me holding everything, ouch......dead.  1 mass rez later and we are ready to try it again, timer gone, but no big deal.  We CC and kill that trash and pull the boss, fight goes off smoothly and he's one shotted.


Now we take off and head for Jan'alai and we go to do the first pull, to which the shaman forgets his CC mark and the DK spaces out....wipe.  But again, no one makes a big deal of it and we come back in and do it right.  We get to the last trash pull before the boss and we get 2, yes 2 flame casters in the group.  so we sap, hex and fear 3 mobs and kill 1, then we kill the fear.  I then target the sapped flame caster and charge in, the one I ran past, the hex, comes to and 1 shots the healer, well, we know what happens when the healer is down. lol.  We come back in and the shaman explains that he did not rehex because he saw me going for the flame caster.  The lock informs him that there were 2 and that sap is usually hit before hex because hex can be done in combat.  "Ohhh, crap, sorry. I noticed the name and didn't watch the mark.".  We all gave him a "eh, no big" and continued on one shotting the boss.


We move on to Halazzi and have zero issues and one shot him as well.  Hit Hex Lord  with a snake and demon out...HEX!  BANISH!  SMACK BOSS!  Dead boss, we win, loot!  Went off like perfection.  Meanwhile, we have been chitchatting the entire run.  Just talking about the instance, the gear that has been dropping.  We had a couple of agility BoE rings drop and I won one of them.  "Awesome, and to think I almost bought that 20 mins ago!" which lead to chuckles and talking about loot they had gotten in here in the same sort of conditions.


We get to the last boss and it started off great, adds dead, killing boss.  He changes in to the lynx form and starts beating on my hard, but we're ok.  He spawns 2 adds, I pick them up and start taking a bigger beating, but we are still ok.  I suddenly get 1 shotted, no idea why.  "SHIT! how?" had no sooner popped up in chat then I get a BRez from the lock!  YAY LOCK BATTLE REZ!!!  I pop back up, flip in to bear, pop everything I have to help bring back health while healer is healing,  I round back up the boss and adds, to which we kill the adds and he then switches to the dragonhawk form.  Ok, we got this going very well, killing him, no one standing in fire.....rogue lags for a sec, and that's all it took to kill him.  Boss drops, we cheer and rez while looting.  It was like we had just conquered a raid dungeon, it was not that hard, but we were having that much fun.  The healer then tells me that Not only am I the only tank that he ever ran with that picked up the cat adds, but that held aggro on them.  To which I replied "Thanks!  I do try my best.  after all, it is kinda my job. lol.". 


We all grats each other on a nice ran and after a bout 2 mins of more chitchat about the run, we begin to go our separate ways, actually saying good bye to each other.  It just goes to show you, you can have a run with some "oops" and a few " awww crap, my fault" times, but if you keep in mind that it is just a game and try to just have fun with it, every run can be a great one. Everyone makes mistakes and getting mad and blowing up at people only makes it worse.  I simple, "no prob, we now know NOT to walk up and say "Hi" to the flame casters."  can bring on a couple of laughs and make the run go far more smoothly and make the game over all more fun.

We all like glowing things, the trick is to find just the right glow....

Enchants...

The very concept of enchants escapes some people.  You know you have seen them, running Bastion of Twilight or some other raid or instance.  You look them over just out of curiosity and.....not a single enchant to be seen.  The very idea of not having enchants is bazaar to me.  I never understood it, you are literally cheating yourself and your group.  With out them, you are simply lacking and you could be doing so much more.  Some say, "But was it 80 attack power really going to do?  Probably not much.".  And sure, just 1 enchants won't do much.  But if you enchant everything, you will see huge changes for the good.  Try it, you will see and become a believer.

Since this my blog and I like to cover tanks, we will just focus on tanking enchants.  I'll cover all classes of tanks with some basic enchanting lists.  Since I wanna keep this a bit shorter them my last few blogs, I'll link the enchants instead of listing what they do.  Lets begin with....



Helm



Shoulders


Cloak


Chest


Gloves


Wrists



Waist


Feet


Rings (if you're an enchanter)


Shield


Weapon




As you can see, there are some differences and similarities as far as what the tanking classes need.  However, they all in fact NEED them.  To not have your gear enchanted, in my personal opinion, is wasting your time and the time of the others in your group.  If you can not afford to get the enchants listed, there are less expensive enchants that will work in their place until you can get the best for your gear. The stats of all these enchants put together will make a very large difference in how well you can do your job. 

Think of it this way, as you are charging in to grab a boss, you see the healer struggling to keep you and the group alive.  Now, you think back as you and the group are wiping that you noticed earlier that the healer had no enchants on his/her gear. Could that healer have had an easier time keeping the group alive had he/she taken the time to enchant their gear to get the best possible results?  You don't wanna be the one that causes a situation like that because you just didn't feel like it or never took the time.  Chances are, there is an enchanter in your guild that will be more them happy to help you out to get the enchants you need.  I know I help out my guildies all the time as well as a few other guild members.  If you wanna win, you gotta put your best foot forward, which includes......enchants.


Keep up the good work bears!  We gotta show those other tanking classes how it's really done!


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