Ok, when we last left off I was talking about playing the role of caster dps. Some people think I'm completely off my rocker for saying that to be a better tank, you need to do everything BUT tank. I have found that the best way to become a better tank is the ability to empathize with the other members of your group. If you understand what they are having to deal with, it will always help you to be able to make a pull better, get a boss down faster and make the run go smoother.
On that note, Melee is next!
No, some tanks out there have done this. Some have a melee spec and they go to town killing stuff. HOWEVER.....they usually do it in their tanking gear and have no fear of pull off the tank. This does nothing to make you a better player. All this does is give you a bigger epeen and make you the group pain in the @ss.
So, as stated in the last couple of blogs, start up a new toon, I recommend a warrior as this class is perfect for this. With a warrior, you can't step back and cast a heal on yourself to pull your butt out of the proverbial fire (or real fire if you were standing in it, lol). You will have to rely on paying attention and your healer to keep you alive. Level to 10 and then jump on BGs. This will give you the perfect place to learn to watch what is going on. If you can develop eyes in the back of your head, you will have learned a skill that will make you a good dps and a great tank, extreme situational awareness. This is a skill that you will find a great number of people are lacking. Even dps should know what is going on at all times with stuff in the room.
Once you hit 15, jump in to dungeons with both feet and learn new fun features such as "The tank keeps him moving when he doesn't need to....I CAN'T HIT HIM!!!!" or my favorite "Why does the tank keep turning him? I keep getting him by the mob since the tank faces him to me! AHHHH!!!" Watch closely at what your tank is doing and remember or even write down the things he/she does that drive you nuts. Don't yell at them in chat, it won't do any good. Just make a note of it and remember it.
So, now that you have played the roll of healer, caster and melee dps, you have a firm grasp on what the other members of your group go through on a daily basis. You know what they have to deal with trying to keep you alive and how the strive to keep themselves alive. Remember, you are the tank. It if your job to not just grab mobs and make fast pulls to show off your epeen. It is your job to keep the group alive. It is the healers job to keep you alive so that you can do your job. This means do not be afraid to CC something or to make a LoS pull or to kill that extra group of trash so that it does not get accidentally pulled. It's your job to keep them alive by setting up the run. You are the first one in there and it is your job to set up pulls so that no one gets killed (there are some exceptions such as people standing in fire. Cause you just can't fix stupid, lol.). You will find that once you try this technique of playing all the different rolls until about lvl20 or 30, you will have much better understanding of the real group dynamic and you will become a much better tank for it.
I hope this has helped out. I have done this and I can say that it gave me a lot of insight and makes my runs much smoother and with less repair bills. If you have any questions or comments, feel free to comment below and I will respond quickly. If you enjoy this blog,. please become a follower and spread the word about Neo's Challenging Roar!
Showing posts with label paladin. Show all posts
Showing posts with label paladin. Show all posts
Saturday, July 2, 2011
Tuesday, June 7, 2011
A little about the blogger...
After handing out all this information about tanking and everything else I have covered in my blog, I though I should take a moment to give you a look in to where this wealth of knowledge (pffft) comes from. A little background on me, the blogger so you can maybe understand a little bit more about why I have the opinions I do and why I have taken it so seriously to gather up all the information I have obtained over the years and feel the need to share it with everyone out there that is looking for some help or maybe just a confirmation of what they were thinking.
I stated playing World of Warcraft back in early/mid 2006. My first toon was......a mage. I know, but I soon learned the ways of the tank side, lol. After a lot of thinking about it, I grabbed myself a free trial of WoW. I always loved the Warcraft games and thought, why not. Man, I was not prepared for what I saw. I started out as a human not having a clue as to what was going on. didn't know what quests were, didn't know anything. I wondered around in awe of the landscape of the game. To me, the Elywnn Forest was amazing looking. I Stumbled on Stormwind and didn't have a clue a I got lost (didn't know about hitting "M" for a map yet, lol). I found what I thought was a underground train that would take me around the city....WRONG! I get off the tram and wonder around some more. I finally find what looks like an entrance and.....I find myself in a high mountain peak, surrounded by snow. I was shocked and in awe....and had to have this game! I told my wife that she had to try this game out. After all, she is the one that got me in to the warcraft games in the first place. After she roamed around a bit, it was settled, we got a WoW account.
After about 6 months, I got a second account. Since I knew nothing about character transfers, I started a new toon..my druid Neotaeo. My original reason for this was I liked the description of being able to cast spells AND heal myself. Little did I know that in my leveling, I would learn how to change forms. This was a big thing for me, I loved it. The survivability of the bear form really kept my attention. Of course, I still had no idea what a tank was. I wouldn't learn what a tank was until I got to about level 50ish. By this time, My wife and I had seen the demon attacks on cities and discovered the upcoming Burning Crusade expansion. So with the coming of BC, I became a full on tank...kind of. It was a steep learning curve and bears were looked down on even harder then ever in times after.
By the time I hit lvl70, I was the GM of my guild, tanking anything I could get in to and building up a guild group for dungeons. I began to tank everything in sight, it didn't matter what it was or how hard it was, I tanked it ( or at least tried to). I began to read up about feral tanking. Back then, we still needed defense, although, we didn't not need as much as other classes. This is when I found myself becoming all too familiar with 2 major things in BC. 1, everyone would rather take a pally in a group then a bear, and if there was no pally, they just would not go some times. 2, bears were stacking stamina (NOOOOOO!!!!!!). It was at that point that I decided 2 things. I was going to make a name for myself as one of the very few bear tanks on the server people would have no trouble running with. And 2, I was going to do bear tanking against what most people were doing. Almost everyone was stam-stacking and that did not make sense to me. If you can get your dodge rating up high, you will take less damage and therefore need less heals. By the end of BC, I was getting requests from some of the bigger raiding guilds on my server to tank raids like SSC, and Gruuls ( I made a lot of friends tanking heroic dungeons with people) and I was proving that stam-stacking was NOT the way to go, even if people didn't listen.
With the coming of Wrath of the Lich King, bears had changed. We got rid of defense and got some nice AoE attacks. This was like music to my ears, if we don't have to have defense, we can add more agility to our gear where we can. Wrath however, caused problems that we would not understand until Cataclysm would hit. Tanks, bears included became lazy and impatient. We would run in to a group, round them up and begin to hold everything, and it was not hard for us. Even I fell in to the trap that was Wrath. When Cataclysm hit us, we were in a world of hurt. Tanks that were so use to running in and grabbing everything were dying very quick because Blizzard had brought back the need for crowd control (CC). I know I found myself in a fix. They had done major changes to bear that left us all but broken, but they also changed the rules of the game back to BC style mob pulls. I'll be honest, I hung up my bear suit for awhile after trying very hard to relearn how to bear tank. But this gave me a good opportunity as I rolled a Death Knight for the sole reason of tanking. I could learn form scratch how to tank in Cataclysm. Although I was now a DK tank, I still kept up on druid tanking and gave Blizzard my two cents worth of information and feeling on how they could change bears and make them more playable again. After all, it was at that point that bear tanks all but disappeared ingame. We all felt the same way, and I'm glad that Blizzard listened. With the big changes they did to bear tanks again, they brought us back out and in the main stream of tanking again.
So, I have seen and been through so many different incarnations of feral tanking and have done so much person trial and error for what works with bears that I feel that I need to share it with those that are either just starting out in feral tanking or might be thinking about it. I share this with those that might be looking for some piece of information that confirms what they think. I even happily share my info with those that would argue against my points as I know that I don't know everything and there might be a different way of doing things that are better or easier at the time. For over 4 years now I have been the GM and main tank of <DunderMifflin> and I intend on continuing tanking until they shutdown the servers.
I stated playing World of Warcraft back in early/mid 2006. My first toon was......a mage. I know, but I soon learned the ways of the tank side, lol. After a lot of thinking about it, I grabbed myself a free trial of WoW. I always loved the Warcraft games and thought, why not. Man, I was not prepared for what I saw. I started out as a human not having a clue as to what was going on. didn't know what quests were, didn't know anything. I wondered around in awe of the landscape of the game. To me, the Elywnn Forest was amazing looking. I Stumbled on Stormwind and didn't have a clue a I got lost (didn't know about hitting "M" for a map yet, lol). I found what I thought was a underground train that would take me around the city....WRONG! I get off the tram and wonder around some more. I finally find what looks like an entrance and.....I find myself in a high mountain peak, surrounded by snow. I was shocked and in awe....and had to have this game! I told my wife that she had to try this game out. After all, she is the one that got me in to the warcraft games in the first place. After she roamed around a bit, it was settled, we got a WoW account.
After about 6 months, I got a second account. Since I knew nothing about character transfers, I started a new toon..my druid Neotaeo. My original reason for this was I liked the description of being able to cast spells AND heal myself. Little did I know that in my leveling, I would learn how to change forms. This was a big thing for me, I loved it. The survivability of the bear form really kept my attention. Of course, I still had no idea what a tank was. I wouldn't learn what a tank was until I got to about level 50ish. By this time, My wife and I had seen the demon attacks on cities and discovered the upcoming Burning Crusade expansion. So with the coming of BC, I became a full on tank...kind of. It was a steep learning curve and bears were looked down on even harder then ever in times after.
By the time I hit lvl70, I was the GM of my guild, tanking anything I could get in to and building up a guild group for dungeons. I began to tank everything in sight, it didn't matter what it was or how hard it was, I tanked it ( or at least tried to). I began to read up about feral tanking. Back then, we still needed defense, although, we didn't not need as much as other classes. This is when I found myself becoming all too familiar with 2 major things in BC. 1, everyone would rather take a pally in a group then a bear, and if there was no pally, they just would not go some times. 2, bears were stacking stamina (NOOOOOO!!!!!!). It was at that point that I decided 2 things. I was going to make a name for myself as one of the very few bear tanks on the server people would have no trouble running with. And 2, I was going to do bear tanking against what most people were doing. Almost everyone was stam-stacking and that did not make sense to me. If you can get your dodge rating up high, you will take less damage and therefore need less heals. By the end of BC, I was getting requests from some of the bigger raiding guilds on my server to tank raids like SSC, and Gruuls ( I made a lot of friends tanking heroic dungeons with people) and I was proving that stam-stacking was NOT the way to go, even if people didn't listen.
With the coming of Wrath of the Lich King, bears had changed. We got rid of defense and got some nice AoE attacks. This was like music to my ears, if we don't have to have defense, we can add more agility to our gear where we can. Wrath however, caused problems that we would not understand until Cataclysm would hit. Tanks, bears included became lazy and impatient. We would run in to a group, round them up and begin to hold everything, and it was not hard for us. Even I fell in to the trap that was Wrath. When Cataclysm hit us, we were in a world of hurt. Tanks that were so use to running in and grabbing everything were dying very quick because Blizzard had brought back the need for crowd control (CC). I know I found myself in a fix. They had done major changes to bear that left us all but broken, but they also changed the rules of the game back to BC style mob pulls. I'll be honest, I hung up my bear suit for awhile after trying very hard to relearn how to bear tank. But this gave me a good opportunity as I rolled a Death Knight for the sole reason of tanking. I could learn form scratch how to tank in Cataclysm. Although I was now a DK tank, I still kept up on druid tanking and gave Blizzard my two cents worth of information and feeling on how they could change bears and make them more playable again. After all, it was at that point that bear tanks all but disappeared ingame. We all felt the same way, and I'm glad that Blizzard listened. With the big changes they did to bear tanks again, they brought us back out and in the main stream of tanking again.
So, I have seen and been through so many different incarnations of feral tanking and have done so much person trial and error for what works with bears that I feel that I need to share it with those that are either just starting out in feral tanking or might be thinking about it. I share this with those that might be looking for some piece of information that confirms what they think. I even happily share my info with those that would argue against my points as I know that I don't know everything and there might be a different way of doing things that are better or easier at the time. For over 4 years now I have been the GM and main tank of <DunderMifflin> and I intend on continuing tanking until they shutdown the servers.
Tuesday, May 31, 2011
Battle of the tank: which class is the best tank.
Ok, so you all have seen trade chat or even had conversations with guildies or friends on this subject. Everyone in game knows that this has been a heated topic for years and will continue to be as long as the WoW servers are up. If you don’t know what I’m talking about, you have probably just started playing or been living under a rock. What is the question? Here it is, which tanking class is the best. We all hear the tank of paladins being on top. At the moment, some say it is Death Knights that are the best tanks. Here, I will answer this long asked question once and for all.
The best tanking class is: Feral Druids.
Ok, just kidding. Actually, there is no one answer to this question. No matter what people may say, there is absolutely no one tank designed to do it all and do it perfectly. Blizzard just did not deign the tanking classes that way, and for good reason.
So, let me explain why this is. First off, if one tanking class was perfect at doing it all, there would be absolutely no reason to have any other class as a tank. If DKs were perfect, pallys, druid and warriors would all be obsolete. Second, by having tanks that are better in one are and worse in others, it not only gives a variety for a player to choose to fit his/her play style, but this opens up the door for Blizzard designers to make mobs, bosses and everything in between different from each other.
For example, if a paladin goes in to tank a raid boss, he will do fine assuming that the player knows his class and how to play it. Now, if the boss happens to have a mana drain ability, the paladin will find himself in trouble since he uses his mana pool for a good portion of keeping aggro. Here is where other tanks come in to play. Any other tanking class that is the second tank can step in and take control of the boss since they do not worry about mana.
For another example, send a warrior, DK or paladin tank in to a fight and they get disarmed, this will pose a large issue, as attacks tend to require that weapon to be in hand. How do you solve this? Send in the bear. You can’t disarm a bear tank. For feral druids, weapons are nothing more then “stat sticks” and are not actually needed to be able to attack.
Now there are many many more examples I could go over, but I think you get the point. Each tank is designed to be able to deal with at least 1 situation far better then any other tank class. It is one of the many ways Blizzard keeps the door open for them to be more and more creative with boss fights.
Below I have put together a little diagram of where some of a tanks strong points are and some of the weak points are. Now keep in mind that this in a normal situation and this does not cover every pro and con.
Warrior Tank: Good at single target tanking as they build up threat quickly in that aspect. They have very good mitigation and damage reduction abilities. However they can struggle generally with AoE tanking so this class would need to work harder to keep aggro on multiple mobs
- Warrior Pros: Shields give a large addition to damage mitigation. Can recover quickly from a knock back with the use of charge. Can use Rallying Cry to temporarily increase the groups health if a fight starts to go wrong. Is totally immune to mana burn since the class does not use mana. Can switch in to berserker or battle stance to dps in a one tank raid boss fight.
- Warrior Cons: If disarmed, makes it almost impossible to generate threat. Must be careful of rotation so as to not run out of rage, no rage and you cannot generate threat.
Paladin Tank: Good at AoE tanking and have some very good damage mitigation abilities and self-heals. However, not as good at single-target tanking compared to all the other classes so you would need to have a good knowledge of a rotation designed for single targets.
- Paladin Pros: Shields give a large addition to damage mitigation. Great ability for initial threat on multiple mobs. If disarmed, can switch to spell casting even tough less effective. Rage is never an issue as the class uses mana instead. Gets a damage buff when dealing damage to undead targets.
- Paladin Cons: Knock backs are hard to over come with the lack of a charge. Mana burn will greatly affect the ability to hold threat on mobs/groups. If silenced, will not be able to use attacks/generate threat on a target.
Death Knight Tanks: Generally are also good at AoE tanking as well as good at single target tanking but do not have as much mitigation as the other classes. This forces this class to rely on spells that help to avoid damage or restore health more then other classes.
- Death Knight Pros: Personal anti-magic shell helps to avoid magic damage, Bone armor act as a bubble reducing over all damage until it is absorbed. Deathgripmana burn as the class does not use mana.
- Death Knight Cons: Does not use a shield and must make up damage mitigation in other ways. Being disarmed will cause a lack in threat generation. Knock backs are harder to over come as the class has no charge. Must carefully balance the use of runic power with available runes or you will end up sitting there waiting for the ability to use attacks.
Druid Tanks: Similar to DK tanks in that they can hold aggro well on AoE and single target tanking. Damage mitigation and avoidance are much different for this class as they only have dodge to focus on instead of dodge and parry.
- Druid Pros: Large health pool and high dodge rate helps greatly in survivability. Immune to polymorph, mind control and mana burns. Has talents to reduce greatly the time feared and knock backs are over come by using charge. Can double as dps on a one tank fight by switching in to cat form.
- Druid Cons: Can be less healer friendly if dodge rating and health pool is not where it should be for content running. Must be careful to not run out of rage or tanking will be impossible.
With all this in mind, remember, trying to be the best tank in the game is a futile effort. Don't try to be the best tank, be the best tank of your class. This is a attainable goal where the other is not. Good luck to all tank out here and keep up the good work. After all, someone has to carry those lazy dps through places, right? (just kidding).
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Tuesday, May 17, 2011
Nice people make for a great run!
I decided to queue up for the new troll dungeons today. I figured, it's late, I usually get pretty good groups this time of night. As usual, as soon as I queued up, I get in to Zul Aman. This is a fun dungeon, even back in the BC days, I loved this place. Can give you a bit of a pain, but as long as you have a nice group, it's always fun. It was myself (bear tank), a warlock, rogue, DK and shaman healer. We go in and head for the first boss of the night, Akil'zon. The gauntlet run went pretty smooth, no deaths, which is always good. So we go up and we charge the boss, the dps down the birds that carry off party members, everyone did their job nicely.....until the storm came up. As soon as we get the storm, we stacked up and the rogue and DK get insta-death. No one had a clue what happened, but we killed the boss and moved on, slightly laughing it off. The warlock was kinda pushing us a bit for a timer run, which we rushed off trying to go for it.
We start killing trash on our way to Nalorakk. We get to the last set of trash and....I took one step too close. Oh crap! No time to CC so we try to burn them all with me holding everything, ouch......dead. 1 mass rez later and we are ready to try it again, timer gone, but no big deal. We CC and kill that trash and pull the boss, fight goes off smoothly and he's one shotted.
Now we take off and head for Jan'alai and we go to do the first pull, to which the shaman forgets his CC mark and the DK spaces out....wipe. But again, no one makes a big deal of it and we come back in and do it right. We get to the last trash pull before the boss and we get 2, yes 2 flame casters in the group. so we sap, hex and fear 3 mobs and kill 1, then we kill the fear. I then target the sapped flame caster and charge in, the one I ran past, the hex, comes to and 1 shots the healer, well, we know what happens when the healer is down. lol. We come back in and the shaman explains that he did not rehex because he saw me going for the flame caster. The lock informs him that there were 2 and that sap is usually hit before hex because hex can be done in combat. "Ohhh, crap, sorry. I noticed the name and didn't watch the mark.". We all gave him a "eh, no big" and continued on one shotting the boss.
We move on to Halazzi and have zero issues and one shot him as well. Hit Hex Lord with a snake and demon out...HEX! BANISH! SMACK BOSS! Dead boss, we win, loot! Went off like perfection. Meanwhile, we have been chitchatting the entire run. Just talking about the instance, the gear that has been dropping. We had a couple of agility BoE rings drop and I won one of them. "Awesome, and to think I almost bought that 20 mins ago!" which lead to chuckles and talking about loot they had gotten in here in the same sort of conditions.
We get to the last boss and it started off great, adds dead, killing boss. He changes in to the lynx form and starts beating on my hard, but we're ok. He spawns 2 adds, I pick them up and start taking a bigger beating, but we are still ok. I suddenly get 1 shotted, no idea why. "SHIT! how?" had no sooner popped up in chat then I get a BRez from the lock! YAY LOCK BATTLE REZ!!! I pop back up, flip in to bear, pop everything I have to help bring back health while healer is healing, I round back up the boss and adds, to which we kill the adds and he then switches to the dragonhawk form. Ok, we got this going very well, killing him, no one standing in fire.....rogue lags for a sec, and that's all it took to kill him. Boss drops, we cheer and rez while looting. It was like we had just conquered a raid dungeon, it was not that hard, but we were having that much fun. The healer then tells me that Not only am I the only tank that he ever ran with that picked up the cat adds, but that held aggro on them. To which I replied "Thanks! I do try my best. after all, it is kinda my job. lol.".
We all grats each other on a nice ran and after a bout 2 mins of more chitchat about the run, we begin to go our separate ways, actually saying good bye to each other. It just goes to show you, you can have a run with some "oops" and a few " awww crap, my fault" times, but if you keep in mind that it is just a game and try to just have fun with it, every run can be a great one. Everyone makes mistakes and getting mad and blowing up at people only makes it worse. I simple, "no prob, we now know NOT to walk up and say "Hi" to the flame casters." can bring on a couple of laughs and make the run go far more smoothly and make the game over all more fun.
We start killing trash on our way to Nalorakk. We get to the last set of trash and....I took one step too close. Oh crap! No time to CC so we try to burn them all with me holding everything, ouch......dead. 1 mass rez later and we are ready to try it again, timer gone, but no big deal. We CC and kill that trash and pull the boss, fight goes off smoothly and he's one shotted.
Now we take off and head for Jan'alai and we go to do the first pull, to which the shaman forgets his CC mark and the DK spaces out....wipe. But again, no one makes a big deal of it and we come back in and do it right. We get to the last trash pull before the boss and we get 2, yes 2 flame casters in the group. so we sap, hex and fear 3 mobs and kill 1, then we kill the fear. I then target the sapped flame caster and charge in, the one I ran past, the hex, comes to and 1 shots the healer, well, we know what happens when the healer is down. lol. We come back in and the shaman explains that he did not rehex because he saw me going for the flame caster. The lock informs him that there were 2 and that sap is usually hit before hex because hex can be done in combat. "Ohhh, crap, sorry. I noticed the name and didn't watch the mark.". We all gave him a "eh, no big" and continued on one shotting the boss.
We move on to Halazzi and have zero issues and one shot him as well. Hit Hex Lord with a snake and demon out...HEX! BANISH! SMACK BOSS! Dead boss, we win, loot! Went off like perfection. Meanwhile, we have been chitchatting the entire run. Just talking about the instance, the gear that has been dropping. We had a couple of agility BoE rings drop and I won one of them. "Awesome, and to think I almost bought that 20 mins ago!" which lead to chuckles and talking about loot they had gotten in here in the same sort of conditions.
We get to the last boss and it started off great, adds dead, killing boss. He changes in to the lynx form and starts beating on my hard, but we're ok. He spawns 2 adds, I pick them up and start taking a bigger beating, but we are still ok. I suddenly get 1 shotted, no idea why. "SHIT! how?" had no sooner popped up in chat then I get a BRez from the lock! YAY LOCK BATTLE REZ!!! I pop back up, flip in to bear, pop everything I have to help bring back health while healer is healing, I round back up the boss and adds, to which we kill the adds and he then switches to the dragonhawk form. Ok, we got this going very well, killing him, no one standing in fire.....rogue lags for a sec, and that's all it took to kill him. Boss drops, we cheer and rez while looting. It was like we had just conquered a raid dungeon, it was not that hard, but we were having that much fun. The healer then tells me that Not only am I the only tank that he ever ran with that picked up the cat adds, but that held aggro on them. To which I replied "Thanks! I do try my best. after all, it is kinda my job. lol.".
We all grats each other on a nice ran and after a bout 2 mins of more chitchat about the run, we begin to go our separate ways, actually saying good bye to each other. It just goes to show you, you can have a run with some "oops" and a few " awww crap, my fault" times, but if you keep in mind that it is just a game and try to just have fun with it, every run can be a great one. Everyone makes mistakes and getting mad and blowing up at people only makes it worse. I simple, "no prob, we now know NOT to walk up and say "Hi" to the flame casters." can bring on a couple of laughs and make the run go far more smoothly and make the game over all more fun.
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We all like glowing things, the trick is to find just the right glow....
Enchants...
The very concept of enchants escapes some people. You know you have seen them, running Bastion of Twilight or some other raid or instance. You look them over just out of curiosity and.....not a single enchant to be seen. The very idea of not having enchants is bazaar to me. I never understood it, you are literally cheating yourself and your group. With out them, you are simply lacking and you could be doing so much more. Some say, "But was it 80 attack power really going to do? Probably not much.". And sure, just 1 enchants won't do much. But if you enchant everything, you will see huge changes for the good. Try it, you will see and become a believer.
Since this my blog and I like to cover tanks, we will just focus on tanking enchants. I'll cover all classes of tanks with some basic enchanting lists. Since I wanna keep this a bit shorter them my last few blogs, I'll link the enchants instead of listing what they do. Lets begin with....
Helm
The very concept of enchants escapes some people. You know you have seen them, running Bastion of Twilight or some other raid or instance. You look them over just out of curiosity and.....not a single enchant to be seen. The very idea of not having enchants is bazaar to me. I never understood it, you are literally cheating yourself and your group. With out them, you are simply lacking and you could be doing so much more. Some say, "But was it 80 attack power really going to do? Probably not much.". And sure, just 1 enchants won't do much. But if you enchant everything, you will see huge changes for the good. Try it, you will see and become a believer.
Since this my blog and I like to cover tanks, we will just focus on tanking enchants. I'll cover all classes of tanks with some basic enchanting lists. Since I wanna keep this a bit shorter them my last few blogs, I'll link the enchants instead of listing what they do. Lets begin with....
Helm
- Druid = Arcanum of the Earthen Ring 150g + Revered Earthen Ring Reputation
- Warrior = Arcanum of the Earthen Ring 150g + Revered Earthen Ring Reputation
- Paladin = Arcanum of the Earthen Ring 150g + Revered Earthen Ring Reputation
- Death Knight = Arcanum of the Earthen Ring 150g + Revered Earthen Ring Reputation
Shoulders
- Druid = Greater Inscription of Shattered Crystal 75g + Exalted Therazane Reputation
- Warrior = Inscription of Unbreakable Quartz 75g + Exalted Therazane Reputation
- Paladin = Inscription of Unbreakable Quartz 75g + Exalted Therazane Reputation
- Death Knight = Inscription of Unbreakable Quartz 75g + Exalted Therazane Reputation
Cloak
- Druid = Peerless Stats
- Warrior = Greater Stamina
- Paladin = Greater Stamina
- Death Knight = Peerless Stats
Gloves
- Druid = Greater Expertise
- Warrior = Heavy Savage Armor Kit
- Paladin = Greater Mastery
- Death Knight = Greater Mastery
Wrists
Waist
- Druid = Ebonsteel Belt Buckle
- Warrior = Ebonsteel Belt Buckle
- Paladin = Ebonsteel Belt Buckle
- Death Knight = Ebonsteel Belt Buckle
Legs
- Druid = Charscale Leg Armor
- Warrior = Charscale Leg Armor
- Paladin = Charscale Leg Armor
- Death Knight = Charscale Leg Armor
Feet
- Druid = Major Agility
- Warrior = Earthen Vitality
- Paladin = Mastery
- Death Knight = Earthen Vitality
Rings (if you're an enchanter)
- Druid = Agility
- Warrior = Greater Stamina
- Paladin = Greater Stamina
- Death Knight = Greater Stamina
Shield
- Druid = Mighty Agility
- Warrior = Windwalker
- Paladin = Windwalker
- Death Knight = Rune of the Stoneskin Gargoyle
As you can see, there are some differences and similarities as far as what the tanking classes need. However, they all in fact NEED them. To not have your gear enchanted, in my personal opinion, is wasting your time and the time of the others in your group. If you can not afford to get the enchants listed, there are less expensive enchants that will work in their place until you can get the best for your gear. The stats of all these enchants put together will make a very large difference in how well you can do your job.
Think of it this way, as you are charging in to grab a boss, you see the healer struggling to keep you and the group alive. Now, you think back as you and the group are wiping that you noticed earlier that the healer had no enchants on his/her gear. Could that healer have had an easier time keeping the group alive had he/she taken the time to enchant their gear to get the best possible results? You don't wanna be the one that causes a situation like that because you just didn't feel like it or never took the time. Chances are, there is an enchanter in your guild that will be more them happy to help you out to get the enchants you need. I know I help out my guildies all the time as well as a few other guild members. If you wanna win, you gotta put your best foot forward, which includes......enchants.
Keep up the good work bears! We gotta show those other tanking classes how it's really done!
If you have any questions or comments, please feel free to comment below. Follow me here at the Challenging Roar for all the latest post full of helpful tips, tricks and experiences
Keep up the good work bears! We gotta show those other tanking classes how it's really done!
If you have any questions or comments, please feel free to comment below. Follow me here at the Challenging Roar for all the latest post full of helpful tips, tricks and experiences
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Sunday, May 15, 2011
I don't believe in stam stacking. There, I said it, now lets move on.....
Ok, so let me be a bit more clear about the title, lol. I've been a bear tank for a very long time. I've seen bears go through major trends, on more then off, of stacking stamina over any other stat. Many tanks will argue that by "stam stacking" it gives them a lot more survivability in raids and dungeons. That having more health makes it easier on healers to keep them alive. I feel that they could not be more wrong, and let me explain why I think this (please remember, this is what I have found, this is not hard facts, just what I think works better).
First, by stacking stamina, yes, you have far more health and it does in fact give the healers a lot more time to get off a heal before your health pool is empty. However, healers, no matter what Blizzard or any forums posts say, have a need to keep your health bar as full as possible at all times in a fight. By having a huge health pool, you are still taking large chunks of damage and thus, more mana is used to keep you up. This can be a very bad thing as healers can tell you. Here's a little secret, *looks around to see if anyone is listening*, if healers run out of mana, you get no heals. lol.
Ok, now, on the opposite end of this, if you stack other stats totally over stamina, you will have a much smaller health pool and thus make it hard for the healers to keep you up. The trick it to find a nice balance of stats to make the healers life easier. Remember, the best thing for a tank is to take your epeen and throw it away. Epeens only end up causing problems, espeically for tanks and healers. Now, the tricky part is to remember, you need to have some stats over any other stat regardless of how you feel. Here is my breakdown of stats and the order I feel that should be dealt with.
Hit Rating - 961 or 8% hit is needed for raid boss or 721 hit for heroic 5-man boss. That is the long and the short of it. Now, I have found that there is leeway here. If you go in to a raid with 5%, you will notice a huge problem in threat, you won't produce enough. If you go in with 7.5%, you will usually be just fine. But the closer to 8% you are, the more threat you will be able to generate and the happier your group will be.
Expertise - The soft cap is 26 expertise or 781 rating. This soft cap is a MUST! I can't express this enough as I see so many tanks below the soft cap and pay the price. What is the price you ask? Hit rating is great to hit the boss, but think of expertise and "The Force". It allows you to predict when a mob/boss is about to dodge or parry your attack and allows you to counter act it and still hit him. Now granted that this is all just numbers in the system and there is no thought involved in the counter action. However, as you can see, being able to not be dodged or parried will also help you to gain maximum threat generation.
Dodge Rating - This to me is far more important then stamina. This is a major part of your avoidance/not taking damage. The less damage you take, the happier the healers will be with you. Now, as I stated earlier, you should not focus solely on this stat as a way to be "WINNING!!!". You will need to balance this stat with stamina. I have however found through trial and error that this stat is a very good one to improve over stamina at first. I usually shoot for a dodge rating of atleast 30%, in bear form, before I start tossing in a few stam gems in my gear. Now, your best way of getting dodge is to grab as much agility as you can. Dodge just gives you dodge rating, but agility gives you 2 AP while in form, 1% Crit per 324.85, 1% Dodge (pre-DR) per 243.58. So you can see that agility is a far more helpful stat then straight dodge.
Stamina - Stamina, this is what I consider to be a tricky stat. Every tank out there will tell you that having a large health pool feels good, that it helps you to feel like you can do about anything. This is totally not the case. If you have a huge health pool and little avoidance/damage mitigation, you will likely drop like a sack of potatoes very quickly, no matter how good the healer is. Once I got my dodge rating up to 30%, I worked on getting my stamina up so that I had a health pool of about 138k health in bear form. Now I know that this does not seem like a lot, but remember, the more you avoid taking damage, the less health you need to stay alive.
Mastery - This is a very good stat to work on next. This is your damage mitigation stat. This stats works with your Savage Defenses.
Savage Defense: Each time you deal a non-periodic critical strike while in Bear Form, you have a 50% chance to gain Savage Defense, absorbing damage equal to 35% of your attack power for 10 sec.).
Your mastery for bears reads "Increases the damage absorbed by your savage defense ability by 32%. Each point of Mastery increases the absorb by an additional 4%.". So as you can see, this brings a very nice amount of damage mitigation to the table.
Critical Strike - Crit, well, this is purely a threat stat. The harder you hit them, the more threat you generate. It's much like when dps have huge crits and you can see them climbing the threat meters quickly. It works the same for you. Although this is a nice stat for threat, it is the second to last you wanna work on.
Haste - This is a stat you DO NOT want. Any and all haste should be reforged in to dodge rating. For a tank, it's not how fast you can hit them, it's all about generating threat through avoiding damage and other attacks in your arsenal to generate the threat.
Now, through my personal experiences, I have found that if you follow this guideline, you will find that feral tanking will go far smoother then most would lead you to believe. Remember, avoidance is a huge part of staying alive, not just your health pool. The more damage you can avoid/mitigate, the less damage you will take, the happier your healer will be and the more confident you will be since you will tend to find healers saying how easy you are to heal.
Next post I'll talk about the current tanking build and glyphs as well as enchants for tanking.
Keep up the good work bears and remember, we gotta show those other tank classes how tanking is really done!
Tuesday, May 10, 2011
Ok, so where is the bears archaeology item?
I was going through the list of items you can make through archaeology in wow and I noticed something. Besides all the really nice and fun items you can get, including a very awesome AQ style bug mount, I noticed there were tanking items on the list. The 2 handed sword Zin'Rokh is an amazing Death Knight tanking weapon and the Extinct Turtle Shell is great for Warriors and Paladins. So where is the great bear item? Unless I am missing something, which is entirely possible, there isn't one. I was very disappointed about this. Looks like for the moment, bears get the shaft again. However.....
Here is my idea to fix this. Give us a weapon that will be perfectly suited for almost primarily bears. A new weapon that will strike fear in the hearts of our enemies and cause people to write songs about us. Blizzard, give us......The Scythe of Elune! It has been lost to history forever, an amazingly powerful weapon used by druids ages past to try to help "lost" druids only to result in the formation of the Worgen race. This to me makes it a perfect item for bear tanks. Other races could in fact use it as hunters and a few others tend to like the same stuff bears do. This would make it so that others could make use of the item which would make it a good archaeology item. I feel that it is time to bring the Scythe of Elune back in to being, and what better way then through archaeology!
Here is my idea to fix this. Give us a weapon that will be perfectly suited for almost primarily bears. A new weapon that will strike fear in the hearts of our enemies and cause people to write songs about us. Blizzard, give us......The Scythe of Elune! It has been lost to history forever, an amazingly powerful weapon used by druids ages past to try to help "lost" druids only to result in the formation of the Worgen race. This to me makes it a perfect item for bear tanks. Other races could in fact use it as hunters and a few others tend to like the same stuff bears do. This would make it so that others could make use of the item which would make it a good archaeology item. I feel that it is time to bring the Scythe of Elune back in to being, and what better way then through archaeology!
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