Showing posts with label Death Knight. Show all posts
Showing posts with label Death Knight. Show all posts

Tuesday, May 31, 2011

Battle of the tank: which class is the best tank.

Ok, so you all have seen trade chat or even had conversations with guildies or friends on this subject.  Everyone in game knows that this has been a heated topic for years and will continue to be as long as the WoW servers are up.  If you don’t know what I’m talking about, you have probably just started playing or been living under a rock.  What is the question?  Here it is, which tanking class is the best. We all hear the tank of paladins being on top.  At the moment, some say it is Death Knights that are the best tanks.  Here, I will answer this long asked question once and for all.

The best tanking class is:  Feral Druids.

Ok, just kidding.  Actually, there is no one answer to this question.  No matter what people may say, there is absolutely no one tank designed to do it all and do it perfectly. Blizzard just did not deign the tanking classes that way, and for good reason.





So, let me explain why this is.  First off, if one tanking class was perfect at doing it all, there would be absolutely no reason to have any other class as a tank.  If DKs were perfect, pallys, druid and warriors would all be obsolete.  Second, by having tanks that are better in one are and worse in others, it not only gives a variety for a player to choose to fit his/her play style, but this opens up the door for Blizzard designers to make mobs, bosses and everything in between different from each other.

For example, if a paladin goes in to tank a raid boss, he will do fine assuming that the player knows his class and how to play it.  Now, if the boss happens to have a mana drain ability, the paladin will find himself in trouble since he uses his mana pool for a good portion of keeping aggro. Here is where other tanks come in to play. Any other tanking class that is the second tank can step in and take control of the boss since they do not worry about mana.

For another example, send a warrior, DK or paladin tank in to a fight and they get disarmed, this will pose a large issue, as attacks tend to require that weapon to be in hand. How do you solve this?  Send in the bear.  You can’t disarm a bear tank.  For feral druids, weapons are nothing more then “stat sticks” and are not actually needed to be able to attack.

Now there are many many more examples I could go over, but I think you get the point. Each tank is designed to be able to deal with at least 1 situation far better then any other tank class. It is one of the many ways Blizzard keeps the door open for them to be more and more creative with boss fights.

Below I have put together a little diagram of where some of a tanks strong points are and some of the weak points are.  Now keep in mind that this in a normal situation and this does not cover every pro and con.


Warrior Tank: Good at single target tanking as they build up threat quickly in that aspect. They have very good mitigation and damage reduction abilities. However they can struggle generally with AoE tanking so this class would need to work harder to keep aggro on multiple mobs

  • Warrior Pros: Shields give a large addition to damage mitigation. Can recover quickly from a knock back with the use of charge. Can use Rallying Cry to temporarily increase the groups health if a fight starts to go wrong.  Is totally immune to mana burn since the class does not use mana. Can switch in to berserker or battle stance to dps in a one tank raid boss fight.
  • Warrior Cons: If disarmed, makes it almost impossible to generate threat. Must be careful of rotation so as to not run out of rage, no rage and you cannot generate threat.





Paladin Tank: Good at AoE tanking and have some very good damage mitigation abilities and self-heals. However, not as good at single-target tanking compared to all the other classes so you would need to have a good knowledge of a rotation designed for single targets.

  • Paladin Pros: Shields give a large addition to damage mitigation. Great ability for initial threat on multiple mobs. If disarmed, can switch to spell casting even tough less effective. Rage is never an issue as the class uses mana instead. Gets a damage buff when dealing damage to undead targets.
  • Paladin Cons: Knock backs are hard to over come with the lack of a charge. Mana burn will greatly affect the ability to hold threat on mobs/groups. If silenced, will not be able to use attacks/generate threat on a target.





Death Knight Tanks: Generally are also good at AoE tanking as well as good at single target tanking but do not have as much mitigation as the other classes. This forces this class to rely on spells that help to avoid damage or restore health more then other classes.

  • Death Knight Pros: Personal anti-magic shell helps to avoid magic damage, Bone armor act as a bubble reducing over all damage until it is absorbed. Deathgripmana burn as the class does not use mana.

  • Death Knight Cons: Does not use a shield and must make up damage mitigation in other ways. Being disarmed will cause a lack in threat generation. Knock backs are harder to over come as the class has no charge. Must carefully balance the use of runic power with available runes or you will end up sitting there waiting for the ability to use attacks.





Druid Tanks: Similar to DK tanks in that they can hold aggro well on AoE and single target tanking.  Damage mitigation and avoidance are much different for this class as they only have dodge to focus on instead of dodge and parry.

  • Druid Pros: Large health pool and high dodge rate helps greatly in survivability. Immune to polymorph, mind control and mana burns. Has talents to reduce greatly the time feared and knock backs are over come by using charge. Can double as dps on a one tank fight by switching in to cat form.


  • Druid Cons: Can be less healer friendly if dodge rating and health pool is not where it should be for content running. Must be careful to not run out of rage or tanking will be impossible.



With all this in mind, remember, trying to be the best tank in the game is a futile effort.  Don't try to be the best tank, be the best tank of your class.  This is a attainable goal where the other is not.  Good luck to all tank out here and keep up the good work.  After all, someone has to carry those lazy dps through places, right? (just kidding).

Tuesday, May 17, 2011

Nice people make for a great run!

I decided to queue up for the new troll dungeons today.  I figured, it's late, I usually get pretty good groups this time of night.  As usual, as soon as I queued up, I get in to Zul Aman.  This is a fun dungeon, even back in the BC days, I loved this place.  Can give you a bit of a pain, but as long as you have a nice group, it's always fun.  It was myself (bear tank), a warlock, rogue, DK and shaman healer.  We go in and head for the first boss of the night, Akil'zon.  The gauntlet run went pretty smooth, no deaths, which is always good.  So we go up and we charge the boss, the dps down the birds that carry off party members, everyone did their job nicely.....until the storm came up.  As soon as we get the storm, we stacked up and the rogue and DK get insta-death.  No one had a clue what happened, but we killed the boss and moved on, slightly laughing it off. The warlock was kinda pushing us a bit for a timer run, which we rushed off trying to go for it.  


We start killing trash on our way to Nalorakk.  We get to the last set of trash and....I took one step too close.  Oh crap!  No time to CC so we try to burn them all with me holding everything, ouch......dead.  1 mass rez later and we are ready to try it again, timer gone, but no big deal.  We CC and kill that trash and pull the boss, fight goes off smoothly and he's one shotted.


Now we take off and head for Jan'alai and we go to do the first pull, to which the shaman forgets his CC mark and the DK spaces out....wipe.  But again, no one makes a big deal of it and we come back in and do it right.  We get to the last trash pull before the boss and we get 2, yes 2 flame casters in the group.  so we sap, hex and fear 3 mobs and kill 1, then we kill the fear.  I then target the sapped flame caster and charge in, the one I ran past, the hex, comes to and 1 shots the healer, well, we know what happens when the healer is down. lol.  We come back in and the shaman explains that he did not rehex because he saw me going for the flame caster.  The lock informs him that there were 2 and that sap is usually hit before hex because hex can be done in combat.  "Ohhh, crap, sorry. I noticed the name and didn't watch the mark.".  We all gave him a "eh, no big" and continued on one shotting the boss.


We move on to Halazzi and have zero issues and one shot him as well.  Hit Hex Lord  with a snake and demon out...HEX!  BANISH!  SMACK BOSS!  Dead boss, we win, loot!  Went off like perfection.  Meanwhile, we have been chitchatting the entire run.  Just talking about the instance, the gear that has been dropping.  We had a couple of agility BoE rings drop and I won one of them.  "Awesome, and to think I almost bought that 20 mins ago!" which lead to chuckles and talking about loot they had gotten in here in the same sort of conditions.


We get to the last boss and it started off great, adds dead, killing boss.  He changes in to the lynx form and starts beating on my hard, but we're ok.  He spawns 2 adds, I pick them up and start taking a bigger beating, but we are still ok.  I suddenly get 1 shotted, no idea why.  "SHIT! how?" had no sooner popped up in chat then I get a BRez from the lock!  YAY LOCK BATTLE REZ!!!  I pop back up, flip in to bear, pop everything I have to help bring back health while healer is healing,  I round back up the boss and adds, to which we kill the adds and he then switches to the dragonhawk form.  Ok, we got this going very well, killing him, no one standing in fire.....rogue lags for a sec, and that's all it took to kill him.  Boss drops, we cheer and rez while looting.  It was like we had just conquered a raid dungeon, it was not that hard, but we were having that much fun.  The healer then tells me that Not only am I the only tank that he ever ran with that picked up the cat adds, but that held aggro on them.  To which I replied "Thanks!  I do try my best.  after all, it is kinda my job. lol.". 


We all grats each other on a nice ran and after a bout 2 mins of more chitchat about the run, we begin to go our separate ways, actually saying good bye to each other.  It just goes to show you, you can have a run with some "oops" and a few " awww crap, my fault" times, but if you keep in mind that it is just a game and try to just have fun with it, every run can be a great one. Everyone makes mistakes and getting mad and blowing up at people only makes it worse.  I simple, "no prob, we now know NOT to walk up and say "Hi" to the flame casters."  can bring on a couple of laughs and make the run go far more smoothly and make the game over all more fun.